RESPONSIBILITIES:
Prototyping and creating gameplay mechanics, features, systems, maintaining game-related codebase, writing designer tools, working with designers, artists and marketing teams in creating fun and engaging gameplay.
EXPECTATIONS:
- 3 years of work experience in game development or 1 released title
- Understanding blueprints to the point where you are able to port Blueprints to Code
- Ability to break down game ideas into systems that are portable between projects
- Ability to speak and understand English (International Team)
- Ability to feedback game design from a technical perspective
- Ability to follow established code guidelines and UE4 Coding Standard
- Ability to read existing game codebase and integrate new mechanics into existing projects
- Writing maintainable code
- Having base experience in Unreal Engine / Unity or comparable game engine.
BIG +:
- Interest in Survival Games
- UMG and C++ Based UMG extensibility
- Good code architecture skills
WE OFFER:
- Competitive salary options, based on experience and responsibilities
- Personal freedom and opportunity to impact projects technically and creatively
- Strong personal development path
If you are interested in working remotely/hybrid/on-site please specify that in the application/e-mail.
Send the CV / Coding examples from personal projects or public projects to praca@drago-entertainment.com