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Unreal Engine Programmer – Procedural World Systems

dla Metrea Simulations w Remotely or offices in Warsaw and Stockholm

Praca stała Programowanie


At Metrea Simulations we are using Unreal Engine to build a military simulator targeting professional market. One of the goals is to provide clients with an affordable, modern and realistic tool to improve training.

Our most recent trailer can be seen here:
https://www.youtube.com/watch?v=mbSLAK1Cm08

We are looking for programmers of any experience level (junior/mid/senior) to work on developing engine features that support displaying our in-game world and allow simulation programmers to implement needed systems. If you are looking forward to solving hard technical problems and can go deep into understanding underlying codebase while keeping performance in mind, we will be a good match for you.

You can work remotely; we also have offices in Warsaw and Stockholm.

The role:

Working on procedural world systems you will build solutions that allow us to display a large-scale procedural world in a realistic and performant way. That means custom systems for foliage, roads rendering, procedural buildings and many more. Our project’s specifics mean that we need to work closer to the engine that in a typical Unreal Engine game and can’t just use provided systems. You will have an opportunity to deep-dive into a particular problem to create things that you are proud of, while also having a stake in higher level architecture of code.

What we offer:

  • Opportunity to deep-dive into unique technical problems within Unreal Engine
  • Remote or office work, depending on your preference
  • Ability to move into different areas of the project
  • A long-term commitment to a single, large product
  • Flexible working hours

Requirements:

  • Understanding of C++ and software engineering in games
  • Willingness to learn, cooperate and solve difficult problems
  • Exceptional mathematics skills
  • Ability to build performant solutions
  • Good spoken and written English skills

Ideal candidate would have some of:

  • Professional experience as an engine programmer on a AAA title
  • Very good knowledge of Unreal Engine from programmer’s point of view
  • Experience working with procedural systems
  • Being a flight-sim enthusiast
  • have spent considerable time using a CPU/GPU profiler or a CPU/GPU debugger

How to apply?

Send an email to [careers@msim.metrea.aero] with your CV or Linkedin profile or use the usual Skillshot form underneath.

If applying through email mention Procedural World Systems in the title.


Data publikacji: 2023-01-30

Liczba wyświetleń: 266