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Game Designer

dla Dark Passenger w Warszawa lub zdalnie

Praca stała Design


Dark Passenger is an independent game development studio, founded by the co-creators of The Witcher 3, Cyberpunk 2077, and numerous indie titles. Our mission is to craft captivating, long-lasting multiplayer experiences that inspire and engage new generations of players.
Guided by the rebellious anti-corporate spirit, we are committed to fostering an environment that prioritizes both excellence and the well-being of our team. We believe in setting ambitious goals while providing the best possible working conditions.
We invite you to join us in developing a fresh and edgy multiplayer stealth-action PvPvE game set in the troubled times of feudal Japan. If you’re passionate about pushing the boundaries of gaming and want to be part of a dynamic, innovative team, Dark Passenger is the place for you.

Duties:

  • Designing, prototyping, integrating and documenting game mechanics, systems and development tools in a FPP/TPP game developed in Unreal Engine 5
  • Expanding, analyzing and balancing existing gameplay systems
  • Proposing original solutions that fit into the vision of the game
  • Active cooperation with other teams

Requirements:

  • 3+ years of experience in GameDev as a tech/game/gameplay designer
  • Deep understanding of multiplayer game mechanics and limitations.
  • Ability to diagnose, communicate and solve technical issues.
  • Proficiency in Unreal engine and visual scripting (Blueprints)
  • High independence and ability to work within deadlines
  • Highly developed communication skills and proactive, positive attitude
  • Good knowledge of English language for team communication B1/B2 Nice To Have:
  • Experience in developing multiplayer games
  • Basic knowledge of C++ and understanding programming patterns
  • One or more commercial games shipped
  • Interest in game market trends

Our Offer:

  • Fair salary: 8000 - 14000 PLN, based on your skill and experience
  • Yearly Bonus: participation in 10% of the revenue from game sales after game release
  • Preferable form of the contract: B2B, UoD, UoP
  • Private health care
  • Extra budget for courses and workshops (including access to GDC vault).
  • Flexible working hours (core hours: 10 am - 4 pm)
  • Preferable working method: stationary (in our cozy studio located in the cultural heart of Warsaw, Poland), or remotely
  • 26 vacation days, regardless of your seniority or type of contract.
  • Although we avoid overtime, we value it at 150%/200% (working day/weekend)
  • Working with an experienced, dynamic team, in a friendly, respectful environment.

Send your application to:
join@darkpassenger.eu

When applying to this position, title your message:
“Recruitment / Game Designer”

Remember to include the GDPR clause in the message with the following content :
“I hereby give consent for my personal data to be processed by Dark Passenger for the purpose of conducting recruitment for the position for which I am applying.”


Data publikacji: 2024-08-15

Liczba wyświetleń: 1745