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Gameplay Programmer (Unreal)

dla Robo Toro Games w Warszawa

Praca stała Programowanie


We’re looking for a PROGRAMMER (mid/regular) to work closely with our programmers and management team, which will help further develop our workflow.

At our young studio, we’re committed to building a robust and supportive work culture and intelligent game development pipelines, and we’re looking for someone with similar dedication. If you’re interested in working with a passionate group of people, contact us today! Our keyword for this recruitment is "Involtini di pesce spade".

RESPONSIBILITIES:

Take part in designing game architecture
Collaborate with team members to develop various gameplay systems
Transition prototype systems to production-ready quality
Create and implement well-engineered, reliable, maintainable, and bug-free code
Efficiently self-manage to balance working independently and with other developers
Fix bugs and maintain the existing code base
Review implementations for matching to coding guidelines and architecture
Problem-solving and taking initiative when things don’t go according to plan

REQUIREMENTS:

3 years of experience in commercial projects in the video games industry (at least one game shipped)
Good knowledge of the Unreal ecosystem (experience working with Unreal Engine 5)
Strong C++ base to work with UE Editor
Blueprints experience
Keeping tidiness in the project
Good verbal and written English skills

PLUSES:
Experience working with multiplayer systems
Keen interest in games

WE OFFER:
Involvement in a fresh and innovative project
Hybrid work organization (2 days a week at the office)
Atmospheric office (house next to the park)
Core hours 10.00-16.00


Data publikacji: 2024-09-05

Liczba wyświetleń: 1110