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Senior C++ Engineer (Unreal Engine 5)

dla Litio Games w Remote

Praca stała Programowanie


About The Role
We are looking for a Senior C++ Engineer with Unreal Engine 5 expertise to join our team and help develop immersive and scalable gameplay experiences. This role requires strong programming fundamentals, with a focus on solid systems architecture, object-oriented programming (OOP), and networking.

You will be responsible for developing and optimizing core gameplay systems, and implementing multiplayer networking features.

This is an opportunity to work closely with a passionate team of designers, artists, and sound engineers to shape the future of our game.

Responsibilities

  • Develop and optimize gameplay systems using C++ & Blueprints.
  • Implement multiplayer networking (Replication, RPCs, session management, etc.).
  • Frontend Focus: Implement and refine gameplay mechanics, such as AI behavior, procedural events, and immersive horror elements.
  • Backend Focus: Design and develop backend services for matchmaking, player progression, and data storage, ensuring secure and scalable server-side architecture.
  • Debug and optimize performance for PC and consoles.
  • Work closely with designers, artists, and sound engineers to deliver a high-quality, immersive experience.

Requirements

  • Strong C++ programming skills with a deep understanding of OOP, systems architecture, and networking.
  • Proficiency in Unreal Engine 5 (UE5), including Blueprints and engine internals.
  • Good level of data transactions knowledge (for frontend-focused engineers).
  • Good level of gameplay mechanics knowledge (for frontend-focused engineers).
  • Experience working with multiplayer networking (Replication, RPCs, Session Management, etc.).
  • Ability to write clean, optimized, and maintainable code.
  • Strong debugging and performance optimization skills.

Nice to Have

  • Experience with Dedicated Servers & Online Subsystems (EOS, Steam, PlayFab, etc.).
  • Previous work on horror or survival-based multiplayer games.
  • Knowledge of procedural generation, or advanced animations.
  • Experience with backend frameworks (Node.js, Python, Go, etc.) and cloud services (AWS, Firebase, Azure).

Data publikacji: 2025-02-25

Liczba wyświetleń: 531

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