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Senior Combat Designer

dla Bloober Team w Kraków or remote

Praca stała Design


Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Senior Combat Designer

Below you will find some information on the responsibilites:

  • Design, implement, tune and maintain combat systems.
  • Ownership of the core combat mechanic and specification of associated animation.
  • Ownership of the development of combat features and improvement efforts, from iteration through delivery to players.
  • Designing enemy behaviours and abilities, help with AI systems improvements.
  • Maintain clear and concise documentation for all combat mechanics, balance, and systems.
  • Utilization of team, player and focus feedback to improve the look and feel of the combat experience.
  • Collaboration with animation and audio teams to determine general feel and pace of combat actions utilizing third person animations.

Feel free to apply if you have:

  • Minimum 4+ years of game development experience, with at least 2 years in Combat Design role on a shipped title with PVE experience,
  • Vast knowledge of Unreal Engine 4/5,
  • Excellent knowledge of developing melee and range systems,
  • Great written and verbal communication skills,
  • Ability to think logically and break down complex problems, with attention to detail.

It would be also nice to have:

  • Experience developing TPP melee and ranged combat as well as designing AI,
  • Designing boss battle design would be a plus,
  • Experience directly tuning the animation graphs and timing windows for attacks, blocks, branching actions, hit reactions and other key combat animations,
  • Exceptional attention to details,
  • Fondness for horror.

Data publikacji: 2025-03-11

Liczba wyświetleń: 186

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