We’re looking for a VFX Artist to create high-quality real-time effects and help shape the visual identity of our horror game. If you have experience in Unreal Engine and enjoy crafting eerie atmospheres, paranormal effects, dynamic environments, and immersive visual storytelling, we’d love to hear from you!
Responsibilities
- Create a wide range of high-quality VFX (fog, smoke, fire, distortion, blood, paranormal effects, etc.) to enhance immersion and horror atmosphere.
- Collaborate with artists, designers, and programmers to ensure VFX aligns with gameplay, level design, and performance targets.
- Research and experiment with innovative techniques to push the boundaries of horror VFX in Unreal Engine.
- Improve VFX workflows and pipelines to ensure efficiency and scalability.
- Optimize VFX assets and materials for performance without sacrificing visual fidelity.
Requirements
- At least 2 years of experience in real-time VFX creation for games.
- Strong proficiency with Unreal Engine's Niagara System, and Material Editor.
- Deep understanding of particle systems and physics-based effects.
- Experience in balancing visual impact with performance constraints.
- Proven problem-solving and prototyping ability for unique horror effects.
- Strong communication skills and ability to collaborate across disciplines.
- Passion for horror, psychological thrillers, or atmospheric games.
Nice to Have
- Experience in the AA or indie segment of the market.
- Experience with destruction simulations, procedural effects, or advanced shaders.
- Knowledge of lighting and post-processing techniques to enhance mood.
- Experience working on immersive horror games.