Senior Lighting Artist
dla Fool's Theory
w Zdalnie
Praca stała
Grafika i animacja
We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.
Responsibilities
- Collaborate with the Art Director and Lead Lighting Artist to maintain a consistent visual style and ensure high-quality lighting across the project.
- Establish lighting for levels with a strong understanding of art direction, gameplay, player guidance, and design metrics.
- Take ownership of level and cinematic lighting, defining and maintaining the lighting vision for assigned areas.
- Creating dramatic and compelling lighting that supports photorealistic rendering.
- Using light to establish depth and layering in a scene while at the same time supporting the story and characters.
- Using light to enhance environmental storytelling.
- Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values.
- Keeping artistic style consistent with the defined visual style for the game.
- Collaborating and communicating constructively with Designers, Programmers and Technical Artists.
- Communicate effectively across departments, clearly articulating lighting goals and providing accurate time estimates for tasks.
- Ensuring that all lighting deliverables are completed fully and in line with the production schedule.
- Solve creative challenges by prototyping and iterating on lighting solutions to enhance the visual and gameplay experience.
- Stay up to date with industry advancements in lighting technology and pipelines.
- Mentor and support other artists, providing guidance and fostering a collaborative work environment.
Requirements
- Proven experience as a Senior Lighting Artist or in a similar role within the gaming industry.
- Strong proficiency in game engines and real-time lighting techniques.
- Excellent knowledge of lighting tools and pipelines.
- Excellent knowledge of direct and indirect light, luminance, color theory, and composition.
- Excellent understanding of shape, composition, and layout to create visually compelling scenes.
- Solid grasp of gameplay and level design principles to ensure effective lighting integration.
- Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality,
- Ability to thrive in a collaborative team environment, sharing ideas and learning from peers.
- Experience working across multiple departments, with strong communication and presentation skills to convey ideas clearly.
- Ability to work independently with strong organizational skills and the capability to document processes effectively.
- Fluent English.
We offer
- Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
- Flexible working hours (core hours 10:00-16:00).
- Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
- English language lessons.
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
- Custom tools to automate boring, repetitive stuff.
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
- Private medical insurance (Enel-med).
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
- Psychological support.
Data publikacji: 2025-03-19
Liczba wyświetleń: 427