
Welcome Adventurer!
For our brave tribe Black Drakkar Games we are looking for an experienced VFX Art Conjuress/Conjurer (VFX Artist).
We are a young developers' studio established by industry veterans and powered by very experienced and perfectly harmonized individuals. We are a Polish company based in Warsaw, hidden in the silence and greenery of Fort Mokotow. Our team co-develops various game projects.
One of them is the game Fort Solis - a single player third person thriller set over one long night on Mars. With fantastic performances from the cast (Roger Clark, Troy Baker, Julia Brown), Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player.
Currently, one of the ongoing projects we are involved in is an unannounced Sci-Fi game based on a popular IP and developed in Unreal Engine 5. For this project, we are seeking a talented VFX Artist who will play a key role in supporting level creation by crafting high-quality 3D models that bring our creative vision to life.
What will be your main responsibilities?
- Create visual effects for the game using industry-standard tools.
- Balance the visual quality and performance of VFX, ensuring effects run smoothly across platforms.
- Create and customize shaders to achieve desired visual effects.
- Ensure that all VFX adhere to the game's art style and contribute to the overall aesthetic.
- Work closely with game designers, animators and environment artists to integrate VFX into gameplay and level sequences.
- Document VFX processes, tools and best practices to share with the team.
- Playtest the game to identify areas where VFX can enhance player experience or clarify gameplay mechanics.
- Ownership and day to day communication with programmers and technical art to develop, enhance and maintain VFX systems.
- Be an active participant in team discussions.
What kind of professional are we looking for?
- At least 3 years in a similar role and solid experience with:
* Niagara systems and blueprints for VFX (scratch pad is a plus).
* Shaders and optimization in UE5.
* Textures in Substance Designer/Photoshop.
- Decent knowledge in making simulations and flipbooks in Houdini/Embergen or similar.
- Familiar with source control systems - it’s Perforce in our case.
- Familiar with at least one 3D software, preferably Blender.
- Experience in stealth games is a plus.
- Experience with vertex animation is a plus.
- Experimenting with newer features such as chaos/cache fluid simulations is welcome.
What personal qualities are important to us?
- Self-motivation and conscientiousness.
- Creativity and a proactive approach to problem-solving.
- High communication skills.
- Strong desire for continuous learning and development.
- Team-oriented mindset.
Why do we enjoy working here?
- Work with a skilled and friendly team of game creators.
- Interesting projects that help you grow as a developer.
- Opportunity to work on high-quality projects.
What do we offer?
- Attractive salary depending on experience.
- Work on-site or hybrid in Warsaw (preferred) or remote.
- Both B2B and employment contracts are possible.
- Long-term cooperation.
- Flexible working time (core hours 10:00 - 16:00).
- Holidays and sick days are paid.
As part of the recruitment process, we may ask you to complete a recruitment task related to the role you are applying for.