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Technical Artist

dla Bloober Team w Kraków or remote

Praca stała Grafika i animacja


Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Technical Artist

Below you will find some information on the role:

  • Working closely with artists, programmers,
  • Creating tools for artist, helping automating creation processes,
  • Creating and maintain tools for procedural content generation,
  • Researching, developing and maintaining different art pipelines,
  • Upholding the most optimized and coherent content.

Job requirements
Feel free to apply if you have:

  • Previous experience working in Unreal Engine 5, Houdini,
  • Experience in scripting/programming in VEX, BP, Python.
  • Previous experience in creating tools for artist,
  • Previous experience in procedural content generation,
  • Previous experience in creating pipelines,
  • Experience in profiling and possessing the ability to detect the limitations on performance,
  • Excellent communication skills as you will be working with a bunch of artists and other departments,
  • Strong problem-solving skills.

It would be also nice to have:

  • Experience in C++,
  • Proficiency in Substance Designer.

What do we have to offer:

  • earnings fitting to your skills and experience,
  • possibility of long-term cooperation on current and upcoming projects,
  • work in a creative environment, in a committed team of game enthusiasts,
  • flexible working hours, days off, private healthcare, and working with new technologies,
  • remote or onsite work according to your preferences.

Data publikacji: 2025-06-06

Liczba wyświetleń: 1156

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