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Technical Animator

dla Lobah Game Studio w Warszawa lub zdalnie

Praca stała Grafika i animacja


Join the Core Team of an ambitious new shooter in Warsaw.

We’re Lobah, an international Gaming company building a studio in Warsaw to shape the future of AA games with a soul!
We’re making a fast-paced, story-rich multiplayer FPS – and we’re looking for a passionate Technical Animator to help bring our dystopian Arabic-inspired world to life. As our Technical Animator, you’ll join a team of experienced game creators here in Warsaw to shape the look, feel and movement of the game’s heroes, weapons, and environments: defining pipelines, working closely with the animation and tech team, and setting a visual benchmark worthy of a world forged in sand and honor.

Responsibilities:

  • Work hand in hand with the Art and Animation departments to flesh out the vision for an ambitious Battle Royale x Hero Shooter with a twist
  • Support the animation team in the creation of high-quality gameplay animations
  • Solve technical and implementation problems in Unreal Engine
  • Ensure consistency in animation direction and deliver assets in a timely manner while meeting the game’s technical and performance requirements
  • Work closely with the 3d art, technical art and programming teams to ensure that animations run well across all platforms

What we’re looking for:

  • At least 3 years of experience in a technical animator role, with at least one AA/AAA title shipped
  • Experience in Unreal Engine 5 (animation blueprints, IK, state machine logic), especially in implementation and problem-solving
  • Strong reel demonstrating understanding of core animation principles and human anatomy
  • Good familiarity with Maya and Motion Builder
  • Proven ability to define and maintain consistent high quality
  • Familiarity with content integration processes and cross-disciplinary collaboration (tech art, design etc.)
  • Fluency in English; ability to work in an international, fast-moving production environment
  • Excellent communication skills
  • Ability to work at least partially in the Warsaw office

Bonus Points:

  • Experience in working on rigging and skinning character models
  • Experience in creating animation tools in Motion Builder and Maya (Script Editor)
  • Experience in cloth simulation

What We Offer:

  • Competitive salary and flexible working hours, with option of hybrid work
  • A tight knit team of seasoned Game Industry professionals with a dead focus on quality – yet who strive to maintain a friendly and open work environment
  • Ambitious project with a unique setting and interesting visuals
  • A cozy office in central Warsaw.

Please attach a CV & reel to your application!


Data publikacji: 2025-07-25

Liczba wyświetleń: 374

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