dla Lobah Game Studio w Warszawa lub zdalnie
Praca stała Programowanie
About the project:
We’re building a competitive, fast-paced multiplayer shooter in Unreal Engine 5, focused on tight controls, minimal latency and smooth replication. If you love squeezing every millisecond out of netcode, you’ll feel right at home.
What you’ll do:
Implement & optimize gameplay systems in C++ and Blueprints for a TPP title
Handle multiplayer replication, client prediction, rollback, hit-registration, authoritative server logic, using GAS in Lyra framework
Profile & optimize network performance (bandwidth, packet ordering, jitter, latency spikes)
Collaborate cross-disciplinarily with design, art and animation to iterate quickly on new features
Mentor & code-review other engineers
Coordinate with backend & DevOps teams to ensure scalable, secure, and fault-tolerant services
Must-have experience:
Good knowledge of Unreal Engine 5 internals (Replication Graph, Gameplay Ability System / Lyra frameworks)
Battle-tested experience with Character Movement Controller for competitive multiplayer
3-plus years of professional C++ in game-play engineering
At least one shipped AA or AAA multiplayer game (PC / console) with client-server architecture
Hands-on debugging of latency, desync, and tick-rate issues in live environments.
Fluent English; comfortable working in a distributed, multicultural team
Bonus points:
Experience with ranked / e-sport titles, anti-cheat or authoritative networking models
Passion for competitive shooters (tell us which titles!)
Why Lobah?
Work wherever you like: at home or in the office in Poland, Warsaw
Small, senior team: your decisions have an immediate impact.
Competitive salary
20 paid days off
In your application, please include answers to the following questions [simple yes/no]. Please read the questions carefully.
Data publikacji: 2025-09-03
Liczba wyświetleń: 367