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VFX Artist in Unity with Brain on Fire

dla Monsarrat w Remotely (prefer Warsaw)

Praca stała Programowanie


Real world RPG

A former Niantic VP says that we are the next big game to follow Pokemon Go. It's the world's first Outdoor Roleplaying Game!

See our funny video.

I'm the former founder of Turbine, which made MMO games including Lord of the Rings Online, and was bought by Warner Bros. for $160 million.

Now my friends and I are making an AR mobile walking game in Warsaw with a big Hollywood franchise. (It's a secret, but it's one of the big ones, like Harry Potter or Star Wars.) Our advisors include former Lucasfilm COO, Blizzard President, and PlayStation CEO.

We are hiring a VFX artist (and other art roles). We do it Mission: Impossible style with insane happy energy!

Top level salary. You can work from home, remotely, and if you live near Warsaw our team is based there so that we can occasionally meet. We have a budget for joint trips to tourist attractions, escape rooms and other games, dinners, all paid by the company. Unlike other companies that are mismanaged and constantly in "crunch time", we have a smooth, no drama operation where everyone is excited to make a new category of video game.

You could be part-time or full-time. Full-timers get 26 paid vacation days a year. We invest in people to be creative and invent the future. We plan to grow 3x in the next year, giving you much more responsibility than other employers to prove yourself and move up!

Responsibilities:

  • Create stunning real-time visual effects for mobile games using Unity's Shuriken (we are not using VFX Graph!) particle system.
  • Collaborate with designers and programmers to deliver effects that enhance gameplay and visual polish.
  • Optimize VFX for mobile platforms, maintaining performance and resource efficiency.
  • Develop particle effects, shaders, and materials in both stylized and realistic styles.
  • Troubleshoot and solve technical and creative issues during production.
  • Implement assets according to art direction and production deadlines.

Requirements:

  • A leader who "gets" the game's vision and goals, and can lead design, not just follow orders.
  • Social, makes friends easily. It's a remote job but most of us are around Warsaw and we have occasional fun team meet-ups.
  • Disciplined artist who finishes what you start
  • Excited by the challenge of inventing a new category of video game
  • Portfolio demonstrating strong VFX work in Unity for mobile games, specifically with Shuriken particle systems.
  • Minimum 3 years of experience in real-time VFX for games, with a focus on mobile.
  • Solid understanding of Unity's VFX tools, particle systems, and optimization for mobile hardware.
  • Ability to create and integrate particle effects, textures, materials, and simple shaders.
  • Experience delivering both stylized and realistic effects according to project direction.
  • Good communication skills and ability to work collaboratively in a team.
  • Experience with VFX development for iOS and Android games.

Bonus Skills:

  • Technical artist familiar with Shader Graph, URP, and mobile optimization techniques.
  • Can make other types of art

We prefer B2B contracts but other types are fine. We value diversity, and have hired many immigrants into Poland.

We are eager to hear from you! Contact Johnny Monsarrat at jmonsarrat@monsarrat.com, with a portfolio and a resume or LinkedIn link, and tell us how you want to change the world!

See videos of our demo game, Landing Party, now available on Apple App Store and Google Play.

Tanks love AR games
Playing outside


Data publikacji: 2025-08-27

Liczba wyświetleń: 159

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