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VFX Programmer (Contract)

dla Bloober Team w Kraków or remote

Inne Programowanie


Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

VFX Programmer (Contract)

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some information on the role:

  • Creating and integrating various VFX systems inside UE5 engine (Niagara),
  • Extending UE5 VFX systems to suit VFX Artists needs,
  • Working closely with Technical Animators/Gameplay Programmers on implementing various gameplay driven effects.

Feel free to apply if you have:

  • Knowledge of UE5 VFX system (Niagara),
  • Knowledge of UE5 material system,
  • Good knowledge of C++ (in the context of VFX programming in UE5 (creating and managing Niagara systems, emiters, dataInterfaces, etc.)),
  • Practical knowledge of current trends and solutions in VFX creation pipeline, teamwork skills,
  • English skills that allow you to communicate on an everyday basis.

It would be also nice to have:

  • 3D vector and math skills,
  • Practical knowledge of HLSL,
  • Some experience with 3D software (Maya, Houdini),
  • Practical knowledge fo Niagara fluid solvers (2D and 3D fluid grids),
  • Creating C++ plugins to aid VFX Artists (content importing plugins from Houdini, etc.),
  • Ability to complete complex tasks with minimal supervision,
  • Being a fan of horror genre (books, movies etc.).

Data publikacji: 2025-11-21

Liczba wyświetleń: 530

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