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Senior GameDev Engineer C++

dla Plummy Games w Europe (Remote)

Praca stała Programowanie


The PLUMMY team lives by the spirit of harmony and a burning desire to bring joyful innovations and enjoyable experiences to our players. Our goal is to provide them with comfort, calmness, and sincere fun!

If you’re a Senior GameDev Engineer who enjoys tackling complex challenges in mobile games, let’s connect! You’ll work on a live mobile title Star Merge using C++, moving across gameplay features, technical systems, performance improvements, and SDK integrations to deliver features that players actually feel.

Let's merge your talents with our vision and create something truly magical! ⭐

Responsibilities:

  • Design, implement, and maintain gameplay features and technical systems in C++ and our existing tech stack.
  • Work on mobile game performance and stability (ANRs, crashes, memory usage, build size). Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support).
  • Debug and fix complex production issues, including hard-to-reproduce bugs.
  • Collaborate with game designers, analysts, UA, QA, and other developers to deliver features from idea to release.
  • Contribute to improving our architecture, code quality, and tooling.
  • Take ownership of tasks and follow them through to completion, including testing and release support.

Requirements:

  • 5+ years of experience as a C++ developer in mobile games or interactive apps (Android/iOS).
  • Experience with game engines (in-house/custom or popular engines such as Unity, Godot, Cocos2dx, Unreal Engine, etc.).
  • Ability to debug difficult issues (crashes, memory leaks, performance problems).
  • Experience integrating SDKs (ad monetization, analytics, crash reporting, customer support, etc.).
  • Strong problem-solving skills and a finisher mindset, with attention to detail and a focus on stability and performance in production.
  • Comfortable working remotely and autonomously, coordinating with a distributed team.
  • Strong communication skills in English (spoken and written).

Nice-to-have

  • Experience with liveops / frequently updated mobile games.
  • Familiarity with observability tools (e.g., crash logging, performance monitoring).
  • Experience with data-driven features (working with analytics and UA).
  • Interest in architecture and code quality (modularization, refactoring, technical debt management).

What kind of person will fit:

  • You are detail-oriented and care about stability and performance in production.
  • You are a team player: you listen, give and receive feedback, and help others succeed.
  • You own problems instead of waiting for someone else to fix them.
  • You stay calm and systematic when things go wrong (production bugs, tight deadlines).
  • You’re curious and proactive about learning our stack, tools, and processes.

We offer:

  • Remote-first approach with various collaboration models.
  • Smooth onboarding experience, with full support from our team to help you feel confident from accepting the offer.
  • Work alongside experienced, like-minded professionals with an opportunity for fast professional growth.
  • Competitive salaries, reviewed on a timely basis, or personal achievements and involvement in the project.
    • A standard 5-day workweek, synced with the GMT+2 time zone.
  • 20 business days of paid vacation, with the option to take single days off from this amount.
  • Public holidays based on your country of residence.
  • 5 sick days per year for health-related needs - no doctor’s note required.

Moldova-based? You’ll work from our office and will be covered with full IT Park social benefits.
Estonia-based? You’ll get a full employment contract under Estonian law.

Our Recruitment process:
CV Review → Interview with Recruiter → Technical Interview with Team Lead & CTO → Job Offer

We look forward to receiving your application!


Data publikacji: 2026-01-16

Liczba wyświetleń: 218

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