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Senior concept artist / AI-Assisted

dla Dark Passenger w Warszawa

Praca stała Grafika i animacja


Dark Passenger is an independent game development studio, founded by the co-creators of The Witcher 3, Cyberpunk 2077, and numerous indie titles. Our mission is to craft captivating, long-lasting multiplayer experiences that inspire and engage new generations of players.

Guided by the rebellious anti-corporate spirit, we are dedicated to creating a workplace that values both the well-being of our team and delivering “Hell yeah!” experiences. We believe in setting ambitious goals while providing the best possible working conditions.

We invite you to join us in creating a fresh and edgy multiplayer stealth-action PvPvE game set in the turbulent era of a dark and mysterious fictional world heavily inspired by feudal Japan, featuring intense first-person combat, and a complex parkour-inspired movement system.

AI DISCLAIMER

We recognize the rapid growth of AI and its undeniable, permanent presence in our industry. While many AI tools are ethically controversial, overshadowing those that are not, we believe there are tools and methods that can redefine creative processes and provide significant advantages for small and medium-sized businesses.

We firmly believe that experienced artists incorporating AI into their workflows can significantly enhance speed and productivity, increase the number of iterations, and reduce rendering time—all while focusing more on exploring ideas and experimenting, which we value most in concept art. Importantly, we know this can be achieved without infringing on copyrights and with full respect for the work of others.

We are committed to putting people first and will never replace them with AI agents. Additionally, we have no trust in so-called "AI artists" who lack foundational knowledge and skills in traditional and digital art.

THE POSITION

We are seeking a highly skilled and versatile Senior Concept Artist with a strong sense of style and functionality. This individual should be confident in designing characters, weapons, props, and environments. We are looking for someone with a holistic approach who can ensure coherence across the world-building process and deliver bold, original designs that are badass, weird, or sexy—and interested in exploring dark themes.

The ideal candidate is a mature creator and an inquisitive observer with a rich visual library and cross-references. They should be capable of blending styles from different cultures and historical periods while introducing fresh, innovative concepts and ideas. A strong grasp of composition, color, lighting, anatomy, and the principles of good design is essential. We are looking for candidates who also demonstrate a genuine interest in, knowledge of, and experience with current AI tools. We value open-minded individuals who, like us, see the potential of these tools and are eager to use them to achieve their goals effectively.

If this description resonates with you, we invite you to apply for this position.

Duties:

  • Characters - designing character components for the customization system - outfits, armor, jewelry, body appearance, faces and hairstyles; NPC character design
  • Weapons - designing melee weapons, firearms, gadgets and artifacts in many variants allowing for customization
  • Environment - designing the components of the world from small to large structures, surfaces, decorations, sculptures and environmental props; developing the look and feel of urban spaces, compounds and nature; working with interiors and exteriors
  • Creating sketches, mood boards, cinematic frames, illustrations and backgrounds
  • Research for visual solutions and references that fit into the vision of the game
  • Work within the stylistic framework set by the Art Director
  • Communication with 3D modelling departments

Must-haves:

  • Excellent sense of style and function
  • Exceptional knowledge of traditional/digital art techniques and principles
  • Artistic workflow assisted with the effective use of various AI tools
  • Senior Concept Artist position in one or more commercial games/films shipped
  • 6+ years of experience in GameDev or Film as a Concept Artist/Designer

Requirements:

  • Creating multiple versions and variants of designs
  • Creating functional designs with "how it works" instructions
  • Efficiency in finding references and building inspiration libraries
  • Taking care of the stylistic consistency of all designs
  • Understanding the limitations of what is possible to transfer to real-time 3D
  • High independence and ability to work within deadlines
  • Highly developed communication skills and proactive, positive attitude
  • Good knowledge of English language for team communication B1/B2

Nice To Have:

  • Experience in fashion and architecture
  • Using 3D tools in the creative process
  • Tracking and understanding visual trends in the gaming world
  • Good understanding of multiplayer games genre
  • Preferable working method: stationary (in our cozy studio located in the cultural heart of Warsaw, Poland).

Our Offer:

  • Fair salary: 14000+ PLN, based on your skill and experience
  • Yearly Bonus: participation in 10% of the revenue from game sales after game release
  • Preferable form of the contract: B2B, UoD, UoP
  • Private health care
  • Extra budget for courses and workshops.
  • Flexible working hours (core hours: 10 am - 4 pm)
  • 26 vacation days, regardless of your seniority or type of contract.
  • Although we avoid overtime, we value it at 150%/200% (working day/weekend)
  • Working with an experienced, dynamic team, in a friendly, respectful environment
  • If necessary, we provide assistance with relocation

Send your application to:
join@darkpassenger.eu

When applying to this position, title your message:
“Recruitment / Senior Concept Artist”

Remember to include the GDPR clause in the message with the following content :
“I hereby give consent for my personal data to be processed by Dark Passenger for the purpose of conducting recruitment for the position for which I am applying.”


Data publikacji: 2025-01-08

Liczba wyświetleń: 994

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