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Level Designer (New Team)

dla Donkey Crew w Wrocław / Hybrid / Remote

Praca stała Design


We are looking for a Level Designer to join an entirely new team based in Poland, focused on co-developing titles within the Snail Games USA portfolio.

In this role, you’ll collaborate on an exciting variety of projects, including both well-established IPs and new titles. You'll have a unique opportunity to be part of the studio’s growth and influence its culture from day one while working on creative, dynamic projects with passionate teams from other parts of the world.

Responsibilities
Environment Creation: Plan, block out, and polish open-world areas or specific levels, ensuring balanced gameplay, exploration, and visual storytelling.
Collaboration: Work closely with environment artists, game designers, and programmers to maintain a cohesive vision across all gameplay spaces.
Gameplay Integration: Implement interactive elements, spawn points, objectives, and encounters that align with core survival mechanics.
Iteration & Testing: Conduct playtests, gather feedback, and refine layouts to improve player flow, difficulty balance, and overall fun factor.
Performance Awareness: Optimize levels for performance, adhering to technical constraints and best practices in Unreal Engine.
Documentation: Maintain clear documentation of level design processes, including layout details and gameplay logic.

Requirements
Game Development Experience: Demonstrated experience designing levels or environments for commercial or personal game projects.
Unreal Engine Proficiency: Experience with UE4 required. Familiarity with UE5 is a plus and will be considered an advantage.
Strong Design Fundamentals: Knowledge of pacing, player guidance, and environment storytelling.
Problem-Solving Skills: Ability to identify design challenges and propose creative, efficient solutions.
Communication: Clear English proficiency (written and verbal) for cross-team collaboration.
Adaptability: Comfortable in a fast-paced development environment, able to iterate quickly based on feedback.

Bonus Skills
Open-World Experience: Background in designing expansive, non-linear game worlds.
Technical Know-How: Basic scripting or Blueprint experience for custom gameplay features.
Survival Genre Familiarity: Passion for, or previous work on, survival-action games.
Version Control: Experience with Perforce or similar systems.

We offer you
Competitive salary.
Chance to work on great well-established and new IPs in the international environment.
Working in the on site / hybrid / remote models.
Benefits and possibility of relocation support for foreigners aiming to work onsite; including private health insurance, and general assistance with settling.

If you are interested, send your portfolio, CV and other information in English to the email: NewTeam_Jobs@Donkey.Team and mention the job you are applying for in the subject.

The Controller of your personal data is Donkey Crew sp. z o.o. Click the link below to get information on how we process your data:
https://www.donkey.team/recruitment-clause-2

If you want to take part in future recruitments, include the following clause in your CV:
“I consent to the processing of my data for the purposes of future recruitment for a period of 2 years."

Please be advised that we will contact only selected candidates.


Data publikacji: 2025-01-23

Liczba wyświetleń: 985

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