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Senior / Lead Character Technical Animator (Unity3D | Mobile | Automation)

dla beffio studios w Remote / Zdalnie / Warsaw

Praca stała Grafika i animacja


Senior / Lead Character Technical Animator – Unity3D (Mobile | Remote)

Beffio Studio

Job Type: Permanent / Remote

Location: Fully Remote


About Us

Beffio Studio is an award-winning co-development art studio specializing in high-quality real-time art for AA and AAA game productions. Since 2013, we have supported game studios with end-to-end art production, including character art, technical art, animation, and real-time implementation in Unity and Unreal Engine. Our work spans stylized and realistic projects across PC, console, and mobile platforms.


Position Overview

We are looking for a Senior or Lead Character Technical Animator with a strong Unity3D focus to drive character animation systems, rigging solutions, and automated workflows for our game projects, including mobile titles.

This role sits at the intersection of animation, rigging, and technical problem solving. You will work hands-on with characters in Unity3D, building robust rigs, animation systems, and procedural or automated solutions that scale across teams and platforms.

This is a senior-level position with real influence over pipelines, tools, and production standards in a fully remote studio environment.


Responsibilities

Character Technical Animation

  • Create high-quality, gameplay-ready character animations with strong clarity, responsiveness, and performance
  • Support stylized and semi-realistic characters depending on project requirements
  • Ensure animation systems integrate cleanly with gameplay logic and player input

Rigging & Character Setup

  • Design, build, and validate game-ready character rigs optimized for Unity3D
  • Collaborate with character artists to ensure clean deformation and animator-friendly controls
  • Adapt rigs for mobile constraints including bone count, memory usage, and performance

Unity3D Animation Systems

  • Implement animations directly in Unity3D using Animator Controllers, blend trees, state machines, and layers
  • Work with tools such as uMotion or similar Unity-based animation solutions
  • Support animation-driven gameplay features, transitions, and character states

Procedural, Automation & Tools

  • Develop procedural or semi-automated animation and rigging solutions
  • Create Python scripts and tools to automate rigging, animation setup, export, and validation
  • Improve DCC-to-Unity pipelines with a strong focus on scalability and efficiency

Mobile & Performance Optimization

  • Optimize animation systems for mobile platforms
  • Balance visual quality with performance, memory, and battery constraints
  • Identify and resolve animation and rigging performance bottlenecks

Leadership & Collaboration

  • Act as a technical reference for character animation within the team
  • Help define animation, rigging, and export standards
  • Support and mentor animators and technical artists when needed
  • Collaborate closely with designers, programmers, and artists in a remote setup

Requirements

Experience

  • 5+ years of professional experience in game animation or technical animation
  • Proven experience with Unity3D on shipped projects
  • Experience working on mobile or performance-constrained platforms

Animation & Rigging

  • Strong understanding of gameplay-driven character animation
  • Solid real-time rigging experience
  • Deep knowledge of animation constraints in game engines

Technical Skills

  • Strong Unity3D animation implementation skills
  • Hands-on experience with uMotion or similar Unity animation tools
  • Python scripting experience for pipeline automation
  • Experience building procedural or automated animation solutions

Tools

  • Proficiency in Maya and or Blender
  • Comfortable working across DCC tools and Unity3D

Mindset & Communication

  • Strong problem-solving and systems-thinking mindset
  • Ability to take ownership of technical decisions and pipelines
  • Fluent English and experience working fully remote

Bonus Skills

  • Lead or mentoring experience
  • Experience with custom Unity editor tools
  • Houdini knowledge for procedural workflows
  • Experience building scalable character pipelines
  • Background combining animation and technical art

What We Offer

  • AA and AAA game projects with strong artistic and technical ambition
  • Fully remote work with core hours between 10:00 and 15:00 CET
  • Stable long-term cooperation with flexible contract options, including B2B
  • High-impact role with influence over pipelines and tools
  • Collaborative, experienced, and production-driven studio culture
  • Competitive compensation, paid vacation, and annual team retreats

Ready to build next-generation character animation systems with Beffio? Apply now.

https://careers.beffio.com/jobs/7148147-senior-lead-character-technical-animator-unity3d-mobile-automation


Data publikacji: 2026-01-30

Liczba wyświetleń: 362

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